Controls

Keyboard ⌨️

  • Move: WASD / ↑↓→←
  • Look: (Mouse)
  • Ascend / Descend: Space / Ctrl
  • Rotate: Q or E
  • Accelerate / Decelerate: Shift / Alt
  • Go Home: Tab
  • Ulysse: Enter

Controller 🎮

  • Move: Right Thumbstick
  • Look: Left Thumbstick
  • Ascend / Descend: A / B
  • Rotate: Right Shoulder or Left Shoulder
  • Accelerate / Decelerate: Right Trigger / Left Trigger
  • Go Home: Y
  • Ulysse: X

About Life's Too Short 

This experience was created using ray marching, a 3D rendering technique where, for each pixel on each frame, you repeatedly "march" a theoretical ray further and further from the player until you hit something (using math equations to check how far away all the 3D shapes are) or diverge off into infinity. By fooling around with how the ray marches or how these shapes are defined, you can create very interesting, artistic visuals.

The main structure in this video is a fractal called the Menger sponge. I learned how to implement this in ray marching from ShroomLab and borrowed other definitions of primitive shapes from Inigo Quilez.

Published 12 days ago
StatusReleased
CategoryOther
PlatformsHTML5
AuthorUlysse
Made withUnity

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